developers & publishers
amBX gives content creators a new creative palette to play with - and new markets to explore.
It’s a way to make content and products more engaging and immersive than ever before.
It’s a way of delivering the consumer experience you and your customers have always dreamed of.
amBX is being introduced into the gaming market first, with amBX enabled PC games and peripherals being available in 2007, followed by other gaming platforms and additional media and entertainment from 2008.
amBX for developers
Philips amBX does not charge developers to become licensees and offers a range of implementation support and training.
Learn more about developing with amBX and how to become a developer.
amBX for publishers
amBX satisfies the appetite for new and more immersive experiences and as amBX is being introduced into the gaming market first, starting with PC platforms in 2006, market demand will drive new amBX-enabled titles plus retro-fitting of existing products. Learn how to get involved...
amBX and gaming
At the amBX demo suite in Redhill, UK, you can see it for yourself...
The game breaks free of the screen: the room joins in.
Players and viewers are immersed in the action.
People feel what you wanted them to feel.
amBX takes gaming beyond interaction to real immersion.
Links
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total immersion experience (Windows Media)
interviews, opinions and footage of amBX in action. -
join the amBX forum
chat with other amBX enthusiasts in the amBX forum and share experiences and ideas. - go to amBX and web
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amBIENT issue 2 (PDF)
All the latest news and announcements in amBIENT magazine. - http://www.codemasters.co.uk/tocaracedriver3